Saturday, July 17, 2010

LK Strat

Lick King Strategery Document
Contains strong NSFW language.

The beast himself:



If you die at any point during this fight, do not release.



Phase 1 (100 – 70%): Move for Plague > Kill Lick King

  • If you get Necrotic Plague, run right behind the Shambling Horrors immediately
    • Melee run esp fast, so you don't chain it to the other melee dps
  • Do not run in front of the Shambling Horrors, Shockwave deaths are sadface
  • When the Shambling Whores enrage, hunters need to tranq shot the enrage off immediately
  • Healers be patient but agile when dispelling Necrotic Plague
    • Too late and the target dies at the 5s mark
    • Too early and the plague stays in the raid and does not damage the shamblers
  • Offtank taunt shambling horrors away from raid as soon as they spawn
  • Offtank taunt tiny adds if possible, especially off the ranged
  • Ignore AoE dps on adds, focus massive single target dps on Lich King
  • When infest goes out healers need to heal everyone above 90% to remove it. Disc priest is hax/necessary.
  • Healers, order of debuff importance throughout the fight is: Harvest Soul > Soul Reaper > Defile > Necrotic Plague
    • Throughout the entire fight, if Infest is on someone for more than a few seconds they will die, ergo:
    • The longer Infest on, the more important it is the heal them up



Transition 1: Raging Spirits


  • Make sure you are on the outer circle, past the ragged blue icy line separating the inner and outer circle, dying to aura is sad!
  • Shamblers tank take them away from the raid facing the edge, let then Necrotic Plague finish them off
  • If you get a mark (usually X), run away from the Raging Spirit as soon as it spawns, so you don't get oneshot
  • DPS should give the tank a few seconds to pick up the raging spirit since the tank may be silenced
  • If you have less than 50k hp, do not stand in front of raging spirits, they have a frontal cone AoE
  • Ice Spheres are not your friends, do not hug them, they are antisocial and do not appreciate it
  • One or two ranged should be in charge of killing the Ice Spheres for being anti social party poopers
  • Healers, dispel the silence off tanks when possible
  • Don’t run in front of tanks while entering Phase 2, the Raging spirits will silence and kill you with their conal AoE


Phase 2 (70 – 40%): Move for Defile > Stun/Slow/Kill Valkyr > Kill Raging Spirit > Kill Lich King


  • Stun rotation: Paladins -> Rogue -> Warrior -> other stuns
    • If one of those people are picked up, the next person on the list needs to go BAM! on valk asap
    • Creating stun assignments for each mark improves time spent stunned
    • If a valk is nearing the edge, any melee with stuns ought to attempt to stop it
    • Creating DPS assignments for each mark is also good
    • When Valks are up stunning and killing them is top priority for all dps
  • Soul Reaper: When Lich King starts casting Soul Reaper (5s cast time)
    • Offtank needs to taunt asap, or
    • MT needs to burn CoolDown, or
    • MT goes SPLAT!
  • Soul Reaper:
    • Is shadowstrike damage, not resistable, only affected by overall damage reduction modifiers
    • During p3, taunting is the preffered way to deal with it
    • During p2, frequently the offtank my be slowing the valks or running from defile, so:
    • Pally: reduced by 20% by Ardent Defender, Divine Protection or trinkets
    • Durid: alternate Barkskin and 4pct10
    • Warrior: alternate Last Stand, Shield Wall, and 4pct10
    • Death Knigget: alternate Vampiric Blood and 4pct10, try to save Ice Bound Fort for when healers and running from defile or other occasions
  • Infest continues to afflict the raid, keep everyone topped off
  • Mark the Raid Leader or Responsible Person, have entire raid stack on them except for when defile is out
    • Stacking on means on, not next to, a small difference in positioning can completely screw cleave damage when you're being carried off
    • Square is good for this since DBM/DXE doesn't use Square for marking valks or defile targets
  • Warlocks should do their portal thing <
    • Make sure they are in line with portal and center of the room
    • Make sure they will not be carried same direction as rest of raid
    • Call out when they are picked up to "ignore "
  • Everyone run the fuck away from defile
    • Spread out at least 2-3 seconds before defile hits
    • Do not get caught in the Valks path
    • Do NOT back out
    • Do NOT continue to melee the Valk, you can kill her after you get out
    • After defile goes out and valks are dead, move to the raid marked person on the other side of the circle
    • Sometimes melee run through the defile to get to the boss faster. Don't be That Retarded MeleeTM!
  • If going into transition (42% or below)
    • Don't bother to dps the valks that are up
    • Make sure they are slowed and they'll drop their carrion onto the platform when it spawns


Transition 2: Kill Raging Spirits


  • Be near the edge when it spawns, get on it asap, remorseless winter makes you go "OW OW OW"
  • Everyone get off on the same side, follow the marked person like they are Ahnold and have a chopper
  • Same positioning as transition 1 when you get an X
  • Offtank 1 pick up 1 & 3, offtank 2 gets 2 & 4
  • BL after second raging spirit spawns to get them down quicklike


Phase 3 (40 – 10%): Run from Vile Spirits > Raging Spirits > Lich King


  • When Vile Spirits spawn, as soon as channel is finished, LK tank moves boss WAY OVER to the opposite side of platform
  • Ranged should be spread out throughout entire phase
  • When Vile Spirits descend:
    • Melee needs to spread the fuck out
    • Everyone needs to spread out
    • Make sure if a Spirit is chasing you that you let it catch you and blow up when you aren't near anyone else
    • Don't get hit by two spirit explosions
    • Use damage reduction CDs here
    • Offtanks place yourself in front of healers to protect them so they don't have to move
  • Healers, Vile Spirits will inevitably hit some people, learn to cope with it
  • Soul Reaper is still around, tanks do your thing
  • Infest is still healy fun times
  • Defile still around, run the fuck away, ktnx, dun drop it where tank is moving bossmans
  • Harvest Soul: Heal the shit out of this person, keeping them alive is a top priority, until they are ported into Frostmourne:
    • Damage dealers kill the spirit killing Arthas' dad
    • Healers heal Arthas' dad
    • Everyone has to interrupt or dispel the sell the thing channels on Arthas' dad


10%: victory lap . . . Fuck you robot


  • Zomg pew pew lazors! Stabbity stabbity stab! Smashy bash smash!
  • ???
  • Profit!!
  • Teabag Arthas
  • LolLoreTM Cinematic + "omg noone must know what happened here so lets put the movie on a monument in the middle of Dal!"
  • End

1 comment:

  1. Vile Spirits were a giant clusterfuck, I think we should use the "everyone run to the far side of the platform and stack on the boss so some poor bastard can eat all the spirits" tactic.

    You should add Stuns to the list of possible ways to disrupt the Cast of Doom(TM) inside Frostmourne, just in case there are horrible fail druids in the raid that don't know. *cough* Moon *cough*

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